Mystro-Sama said:
There are no areas anymore which means no load screens and i'm pretty sure the Switch can't pull that off which by gameplay we've seen is fundamental to the gameplay. You can't work around that. |
I've worked with open worlds, in three different engines and followed projects working with other engines. The size of the world is fairly inconsequential, it's about how you manage the on-the-fly loading. You don't load the whole map all at once in full detail. For example, in Skyrim it loads only a specific number of cells around the player and only renders certain components when they fall in your cone of vision. Same with Xenoblade Chronicles X, whichis far larger than Skyrim with significantly fewer loading screens.
Again, nothing overly special. And on top of that, the map is still structured in zones with connecting paths according to Capcom, they just don't have loading screens. Choke points like that make managing this even easier.







