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Einsam_Delphin said:
gcwy said:

That's an outlier. 

It's a perfect example that shows ambition =/= quality. Having a huge world, drastically changing formula etc. do not automatically make a game good. The ambitious games that are good are not good because they're ambitious, they're good because they're well designed.

Exactly. Ambitious game sometimes make a fatal sin, being over-ambitious. And more straightforward, traditional games are so well designed that not being ambitious don't hurt them a bit. In fact, sometimes they feel more focused.