LudicrousSpeed said:
You listed 3 games, 2 of which are Sony games. I mean.... what does limited library have to do with anything? Reach a little harder next time please, it's hilarious. |
LOL..Yes...it probably is a reach, because im failing to see how one with as much knowledge as you cannot see the killzone influence in the game. Besides, I agreed with what you said about Far Cry. Im pointing that you're overlooking what I noted as two other points of inspiration.
I'll make this easier....
Killzone: Shadowfall Bright yet futuristic/ robotic feel with grim undertones. Its obvious that their conceptualization of character attire comes from their work on Killzone. Cinematics mostly resemble Killzone as well.
Uncharted: Implentation with platforming level design, traversal and overal third person movement with some cinematic inspiration.
Farcry: Open world which gradually opens up as time goes by (like RDR, GTA or AC as well). Hunting and gathering is used to gain parts towards upgrading, crafting. (Then it gets deeper than far cry with the RPG elements). it also uses the Towers like Ubisoft games (except they are tall necks that walk), but you dont really need them to see areas on the map. You can just discover areas as you search for camp spots.
Witcher 3: Every side mission has a purcpose and a personal story. They obviously took notice to the depth of Witchers side stories. I hope the DLC that is coming exemplifies a quality similar to what the Witcher did. The character conversation system like is also more similar to the Witcher or Mass Effect (but will superior animation.
If you're as seasoned a gamer as I think you are, you would've seen more than just far cry in this game. I expected more, I guess....







