No save management at launch because of piracy is bullshit.
Implementing it with cloud isn't magic bullet, though, thinghs can go horribly wrong anyway. I stopped playing GT Racing 2 after reinstalling it from scratch hoping to solve some persistent bugs, I had done a cloud save before uninstalling, but when I reinstalled and I restored from the cloud save, it just restored my single player progresses and lost six months of both multiplayer and team progresses.
tl;dr
Save=piracy is bullshit.
Teh cloud doesn't grant a smoothly working solution by itself, rather it adds another software engineering challenge on top of the existing ones, if the need for a proprietary solution prevents from using standard and much longer tested ones.







