Nuvendil said:
If the grass is really your only point, that has to do with the change in approach. It uses meshes instead of billboards. They're probably still working on deciding the correct balance of density to draw distance, which is a very, very simple thing to adjust. Honestly, the majority of the mesningful stuff seemed relatively final, mostly just polish. Also keep in mind that just like with Zelda in its numerous videos and demos between E3 2016 and launch, the build seen here could easily be behind the actual build of the game. What I saw was a game on the home stretch, without a doubt. |
I dunno, it wasn't just grass, shadowmaps were also visibly drawing in very, very close to the player.
The E3 2014 build of XCX looked practically the same as the finished game as I recall, and that was 9 months out from release. Not that I think XB2 is necessarily that far out, mind you, but to me it didn't looked like a game that will be on shelves in less than six months.
It could possibly be an older build, yes, but at this point I still feel like if I had to break it down, I'd say 40% it comes out this year, 60% next year. Hopefully I'm wrong.