Alby_da_Wolf said:
Good. In this case, and for all driving games with optional VR, not just GT, my doubt is that VR immersion will be somehow ruined by lack of correct feedback of your hands position on wheel and gear lever, unless an advanced VR set with full body or at least also hands and not just head tracking is used. |
that will be a hard thing, but they can always guess hand position based on the turn you are making and how much you turned the whell.
SvennoJ said:
They kinda did with GT6 by first scrapping the long endurance races and track editor (I think they added that back later?). Yet moreso by promising monthly track DLC that never came. (Only 2 or 3 tracks with one a ridiculously long straight test track loop)
That's what I'm concerned about. All 177 cars might be driveable in VR, but if you're stuck with a small selection in arcade mode then what's the point. Afaik you don't make money in arcade mode, thus can't buy cars. Perhaps all cars are unlocked in arcade mode this time.
Nah, ps4 can do it, RE7 proves that. If ps4 pro was made for VR it would have a better cpu to support higher framerates. At least it supports multi resolution rendering to spend more resources on details that can be seen.
GT has always been on the forefront tech wise. Multi screen support has been a staple of the series while the number of people using that dwarfs in comparison to 1 million psvr headsets sold. GT5 was demonstrated running in 4K using 4 linked ps4s. GT5 had a 3D mode for the whole game. Now with VR we're getting a small taster. Less tracks, less cars, less disciplines, less cutting edge, still the same long dev time, what happened to GT. |
I really hope they haven't screwed the VR mode and made it arcade 1x1 only.
SuperBott said:
because you have said "except games supporting PS Move are still coming out." ~40 games from 2013-2016 https://en.wikipedia.org/wiki/List_of_PlayStation_VR_games https://en.wikipedia.org/wiki/List_of_PlayStation_Move_games |
Sooooo... the conclusion is that it's still being supported? And I believe mods have asked to stop the listwar here.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
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