zero129 said:
Are you enjoying taking what i say out of context?. If you find a problem in what i say (Understandable if you dont even read it going by your reply), then im sorry i can be of no help to you. |
Sure sure... you weren't telling that they should just make the VR for the less than 3M PS4Pro, that who know how much have VR and are interested in GT instead of making it for the 60M total users with 1M VR that would mean more sales anyway.
KBG29 said:
This is a strange comment considering PS Move has been supported in over 50 titles in the last 8 months, and has dozens of games announced that require it. Going on 7 years, and Move has more support now than it ever has.
I will have to see once it arrives. If the image quality is incredible, and looks like nothing else I have played in VR, then I will give them props. If there is still a ton of compromise, then I will be quite disappointed that they didn't give us a decent racing expereince. Like you said, hopefully, since we will only be playing the VR mode, they will get the idea that VR is important.
I don't think you want VR at 720p or 900p. 1080p is ~2MP, 720p is only `1MP. You don't want a 1MP image stretched out across a nearly 300" display. Polyphony may have decided to super sample the game like many others have done for PSVR titles. They could be running the standard PS4 internally at 1440p and the Pro at 4K for the VR stuff. Even though the PSVR is only 1080p, the massive amount of extra data would greatly help the image quailty. |
Well from what I see each lens is half 1080p more or less. So GT being basically 4k and perhaps they using 4k on the VR (which would be more than necessary) I say they could go for less overkill and properly scale down for what VR needs.
Alby_da_Wolf said: Does VR work with wheel and pedals (and optionally gear lever instead of gear paddles)? If not, then it's not for me in driving sims. If yes, I'm not totally convinced yet, anyway. |
Well considering all GTs have supported it and that Driveclub VR also supports my Thrustmaster I don't see why GTS wouldn't.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."