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Video games have had the basic idea of taking an enemy's power since Mega Man, if not earlier. But this is done in a different way than Kirby. Kirby just uses his enemy as a catalyst to transform. In a Kirby game you never feel like you're something other than Kirby (except in Squeak Squad... which actually does have this exact mechanic).

If there were a 3D Kirby game, I wouldn't imagine it working like this. In a Kirby game, I'd expect to be able to hold on to my favorite powers throughout a level, primarily using them for combat benefits, and occasionally to solve simple puzzles. Here, the main purpose of possessing enemies isn't really about battle, but about using them to get from one platform to another out of reach one. And seeing as Kirby would have some sort of flight ability, I don't think that'd be the case in a Kirby game.