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Hiku said:
StarOcean said:

Ehh... I don't know about that one XD it's a remake in the same sense as SMT: Devil Survivor DS -> 3DS Overclock ver. is. It's the exact same game, but has a few things added to entice people. Or maybe comparing it to Pokemon. R/S -> Emerald is a better comparison. The 2 new characters aren't that helpful for reasons I won't spoil, the new story scenes are okay. But adding new story scenes = remake is like saying Star Wars rereleases are remakes because of stuff like "Jedi Rocks"... *shudders*. 1 post game dungeon iirc, though DQ8 already has a cool post-game thingy anyway. Monster Arena isnt new unless they added more recruitable monsters which I havent noticed. New Costumes, recipes, no random encounters + fast forward is definitely a plus though. 

I encourage you to play any version. This is my favorite game so I own the PS2, iOS, and 3DS ver. And beat them all 100%. However... iOS ver lacks the orchastrated music AND the VA >~> so it's rough. 

But as I said, what they added isn't going to be as noticeable as you might think except the last 4 things. Actually, what's weird is they actually changed and rearranged scenes from the original for whatever reason. Some good, some, questionable

Right. As it should be. Making it too different is one design choice, but the emphasis is on remake, and not neccesarily change. They've remade the same game again in a number of ways that affect many aspect of the game. If you just single out one thing, and say that doesn't make it a remake, I agree. But the sum of its parts sets it apprt from something like a port that only has HD graphics as its only difference.
Remake to me denotes the effort that goes into remaking aspects of the game. Take the non-random encounters for example. And because a port can have 0 changes, even graphical, associating it with a term that requires changes feels a lot more appropriate for me when this game has so many. Some remakes are of course more significantly different. But I don't think they set the bar any more than the ports that have 0 changes made to them. Or enhanced ports that only have high definition graphics. Etc. In the end I see ports as fairly straight forward with less emphasis on changing things outside of visual or audio quality, and UI. Significantly more work went into this one to change many aspects of the game that require designers, writers, etc, while still staying true to the original experience of Dragon Quest VIII.

And yeah, I meant to say "New" monster arena challenges. I just didn't want to type out the word new in front of everything. =p

I also heard they changed something else that's a spoiler. You can now 

Idk if that really makes it a remake though! I think people are so used to lazy porting that some consider high quality ones remakes. Would you consider WWHD a remake too?

But from what I know, the 3DS ver is the iOS ver but downscaled. The iOS version did have parts that needed to be remade though, so in that department you are definitely not wrong

And yes, you can do that in the end game. Man, now Im mad they changed her VA x.x