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I love Monster Hunter and will be getting World. But Capcom is about to learn a hard lesson. More AA games turn a profit than AAA games. Most of Atlus' JRPGs don't sell too well, but they were the only profitable branch of Index Corp. Why? Because they kept their development costs down.

Bravely Default was a quick project and it sold 1.39 million units. 

Final Fantasy XV took ten years to produce and sold 5 million units. 

Guess what? Bravely Default was way the hell more profitable. 

The same thing is going to happen between MH4, and MH Worlds. Even if Worlds is a huge success and sells 5 million copies, it won't be as profitable as MH4.