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DonFerrari said:
Pemalite said:

Pretty much. Microsoft did performance profiling of the most popular game engines, so I would assume something like Frostbite or Unreal Engine should see some of the biggest gains, whilst newer custom engines could see lesser boosts. We need more information and more precedents to know just how much those gains are though.

Going over the low-level details on the Playstation 4 Pro and how long it's been on the market, the clock rate is indeed it's main improvement over the base Playstation 4. That's not to say there isn't some hidden secret sauce, it's just highly unlikely to be the case this late in the game.

Essentially in terms of CPU performance it's Xbox One X > Playstation 4 Pro > Xbox One S (If a game uses the slightly faster eSRAM for CPU tasks.) > Xbox One > Playstation 4.

We need more games to get a good idea of what developers are going to push on the Xbox One X overall compared to the Playstation 4 Pro, it's way to early to call anything definitively just yet.
But one thing is for sure, the Xbox One X is not going to have all games at 4k, 60fps and that was expected from it's initial teaser reveal over a year ago.

I understand and expect that to be quite the case. But unfortunatelly with X1X being probably very small I don't think much devs will even botter making it much better than PS4Pro.

Even if we completely ignore the performance difference between the PS4 Pro and the Xbox One X for a moment, the Xbox One X has also at least 50% more memory available for games (9 GB instead of 5.5 GB so far, but perhaps 9 GB instead of 6 GB if Sony reduces the OS-footprint until November). Memory bandwith is also almost 50% higher (326 instead of 218 GB/s).

That extra memory + bandwith allows using more detailed textures, so games which target for the same resolution and framerate on both consoles could look better on XBO X due to the better textures, especially on 4K-screens.

And using better textures doesn't take a hit on performance, just the memory is needed. The extra effort for the devs would be non-existant in most cases... these HD-textures already exist for the PC-versions of multi-platform games, so they just have to put these on the disc additional to the SD-textures for the XBO S version.