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superchunk said:
I'm surprised many of the holiday yearly games were not mentioned for Switch. But that is likely due to me not critically thinking about the time and effort it takes to make changes to a development project once its been funded and is well underway. As a software dev manager myself, this shouldn't be a surprise to me.

Fact is, EVERY game luanching in 2017 was planned and paid for a year or more before Switch dev kits hit their hands and more importantly before Switch launched and demonstrated quickly that it is going to be a success.

So it actually becomes a very simple equation.
1. Switch continues to sell well this year and likely surpasses WiiU LTD.
2. 3rd parties realize there is a market and that most/all of their tools can scale to Switch.
3. Of the titles where #2 is true (will be most), then said company will plan and pay for a Switch version.

NBA2K18, FIFA are going to sell well relative to Switch's userbase size.
As will various older ports like Skyrim, etc.

As Switch continues to sell, EA will throw the token EA Sports yearly titles Switches way (I think they'll have to based on licensing commitments), but they may argue its not powerful enough (true or not) for SW & BF titles.

You'll see CODs, AC, etc all hit as well in 2018.

This year is all 1st party and the proof of concept titles from 3rd parties. The easy stuff they could fit into pre-existing plans as low-risk test beds.

Year 2 will be the coming of the masses.

I'm honestly not sure about CODs/ACs and that sorta. 

Maybe possible that next year Activision and Ubi will consider ports of older PS3/360 CoDs/AC titles though. 

I think the whole "lets make a whole version of this custom for Switch" is not going to happen much.