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Neodegenerate said:
potato_hamster said:

Sony might need to pay MS a fee to support the feature. As I said, this might explain why Nintendo might be charging for online play on the Switch.

Multiple devs have already said they can code their games to allow cross play without any monetary requirements from any of the online service providers.  Its a policy situation, nothing more. 

Last I checked, those devs weren't using Xbox Live to host everything:

http://gadgets.ndtv.com/games/news/minecraft-cross-platform-xbox-live-sign-in-ps4-xbox-one-pc-nintendo-switch-e3-2017-1712395

Something tells me that MS isn't going to let Nintendo players with Nitnendo accounts and a paid online subscription play cross-play online using Xbox Live's infrastructure out of the goodness of their hearts. I thought everyone paid $60 a year to MS for XBL Gold because the experience was so good, and required a steady investment from MS to maintain, and now they're going to let Swtich users get effectively the same experience for free? That doesn't seem to make much sense to me.

Sure, some devs have implemented solution that essentially has hosting and handshaking between the two networks done on neutral, third party servers that the developer hosts meaning that expense rests on the developer. But this time the developer is Microsoft, so MS is going to use their own hosting infrastucture, which is Xbox Live. Rest assured, Switch has cross play because Nintendo decided to play by Microsoft's rules.