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mZuzek said:
spemanig said:

That would be a disaster.

The difference is that BOTW just took the fundemental aspects of Zelda and translated it to 3D. Doing that to metroid would not be an open world game at all. That's not what Metroid ever was.

Actually, the first Metroid was very much a non-linear open world game, just a different kind of open world. I'd really like to see a more non-linear take on Metroid Prime, as the linearity is my biggest issue with the otherwise amazing trilogy. Obviously I understand your natural defensive reaction to the "open world" trope, as it is an overused term and definitely an overused trend in gaming nowadays, but if it just means bigger and more open labyrinth, that's just what I want.

The whole reason the first metroid was made was to mix the linearity and platforming of mario with the exploration and action of Zelda. It was very much not a non-linear open world game.

But yeah, if it's a bigger labyrinth with way improved platforming, I'm fine with that. When games like Mirror's Edge exist, they have a lot of examples of how to improve prime's most critical flaw from a franchise perspective.