AlfredoTurkey said:
I wasn't talking about financial wellness. I was talking about popularity amoungst PS4 owners. I know if I made a game, all that would matter to me as far as money goes is to have enough money to live and to make another game. The true pleasure would be in making people happy and if only 1 out of 100 people bought it, it would really dissapoint me. |
And while that is all great and altruistic, by your original definition the game that sold a 20% attach rate in my example isnt getting you a piece of candy let alone a meal, while the 2% game is letting you fund either 99 more games of the same quality, or buy a house, or some combination of the two. Attach rate is a remarkably overrated stat, especially when you are talking about a single game IP.
Now, when we see attach rates drop dramatically on sequels, the stat becomes relevant.