AlfredoTurkey said:
I suppose this is semantics but imo, if only 1.7 people out of a hundred console owners own a game, said game didn't do so well. I own Blooborne and would recommend it, but when I saw that it only had a 1.7% attach rate, I was shocked. That is really, really bad imo. |
That is a very artificial way to define success.
Lets say that I made a game that cost me 10,000 to make and I get a dollar on each sale. The game sells to 2% (round up for ease) of the audience (lets call the audience 50 million) so I get to 1 million sold. I have made 990,000 dollars.
Now lets say that I made a game that cost me 10,000,000 dollars. And now instead of 2% of that same account base I hit 20%. So 10 million. I am making that same dollar. I have now broken even.
Which one did well?