By using this site, you agree to our Privacy Policy and our Terms of Use. Close
AlfredoTurkey said:
Azuren said:

Bloodborne did quite well in sales, especially for what was technically a new IP.

I suppose this is semantics but imo, if only 1.7 people out of a hundred console owners own a game, said game didn't do so well. I own Blooborne and would recommend it, but when I saw that it only had a 1.7% attach rate, I was shocked. That is really, really bad imo.

That is a very artificial way to define success.

 

Lets say that I made a game that cost me 10,000 to make and I get a dollar on each sale.  The game sells to 2% (round up for ease) of the audience (lets call the audience 50 million) so I get to 1 million sold.  I have made 990,000 dollars.

Now lets say that I made a game that cost me 10,000,000 dollars.  And now instead of 2% of that same account base I hit 20%.  So 10 million.  I am making that same dollar.  I have now broken even.

Which one did well?