vaio said:
Yes but the games in VC and Wii ware are so small so wouldn´t it work pretty good anyway? |
If by pretty good you mean excessive load times or at worst stalls, then sure. What you have to understand is that those data rates aren't fast at all. First, those are peak data rates and due to it being a wireless medium they're much less close to their theoretical peaks than those utilizing a physical medium, so the typical tranfer rate is about a third less or 2.1 Mbits/s. Then, don't forget these are bit rates; streaming 64 MB virtual console titles or 50 MB WiiWare games becomes impractical without. Just to load a 64 MB file at those rates into memory would take over four minutes. So now, what about streaming? The problem now is Bluetooth's high latency (anywhere from 40-400 milliseconds) compared to system memory (order of nanoseconds) to several times to orders of magnitudes (possibilities for high variance) higher than a hard disk drives (about ~12 ns for a "slow" hard drive). Bluetooth is, in it's current state, the wrong tool for the job. Nintendo would more likely choose to open up the SD card (much faster and low latency compared to BT) or some other flash option using the USB drive.