Cloudman said:
curl-6 said:
What I find so interesting about this matchup is that the two are so different, with each beating the other in different areas.
For example, CDs meant more space for games, but cartridges meant basically no load times.
Even their graphical approaches were starkly different, with the N64 going for a heavily filtered look employing high-end-for-the-time techniques like AA, trilinear filtering, and perspective correct texturing, while the PS1 had a sharper but more pixelated and jittery look.
I kind of like that they're so different though, as each is charming in its own distinct way.
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Glad to know I'm not the only one who thought that when seeing PS1 games in motion.
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It's due to limitations in the hardware; PS1 used affine texture mapping, which produces distortions when viewed at an angle.

N64, being newer hardware, supported perspective correct texturing, so that surfaces didn't warp and jitter the way they did on PS1.