Einsam_Delphin said:
Like you said new Fighters are more screwed as they're expected to have as many characters as long running series. It's definitely easier for a brand new RPG or Platformer where you can't simplify the game down to how many characters it has. I never said they could or should. A most ideal way would be to go back and update their reviews to accurately reflect the current state of the game, but they're not gonna do that, thus their reviews will become irrelevant. |
They are not "screwed". If that were the case, ARMS would be sub 60. Reviewers are more lenient with new fighters than old. If SF came out with 10 fighters, it would get skinned alive. But they won't nor should not just give it a pass.
And it's not 'easier' for those games. It could be argued it's harder as they have MORE bases to cover. It's just less likely for them to launch in the state fighting games can, with a lack of content with more coming for free later. In RPGs the content is usually more interconnected, meaning you can't just leave pieces out. The only game in a similarish vein to try this was Destiny and that game wasn't exactly acclaimed for it's practice.







