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Squalo said:
Nuvendil said:
Hmm based on my play time and the impressions in the media thus far and what we know in terms of quantity of content, I'm thinking mid 70s to low 80s, 83 as the ceiling. It will all come down to how polished the final package is as a whole. Splatoon was in a similar position but the polish of what was there helped keep its score up. Pokken was also in a similar spot but some of its lack of refinement and odd foibles held it back.

Arms has more polish than Splatoon (and Splatoon 2) though, as it runs at a rock solid 60 fps and has local and online splitscreen multiplayer (that doesn't suck). The game also has beautiful visuals rendered in full 1080p (Tekken 7 on PS4 even runs slightly below 900p). The music is very catchy as well. Also, all previews have been very positive, so I don't understand why you predict mediocre reviews based on that. That said, previews are a poor indicator for review scores, as they rarely are negative for some reason.

Arms also has plenty of modes for a fighting game:

- 1 vs. 1

- 2 vs. 2

- 1 vs. 1 vs. 1 (this one isn't very good IMO)

- 1 vs. 100

- 3 vs. Hedlok

- Hoops

- Vball

- Skillshot

Matchmaking is also extremely fast and online is lag-free (extremely rare for a fighting game, just look at Super Smash Bros. 4's subpar online).

 

First off, 75 to 83 isn't mediocre necessarily, especially if the main reason is simply "there's not enough there".  Splatoon's score is a perfect example of this, the praise was high it just lacked in content.  Pokken, same thing.  Remember, the most important content in fighting games is roster.  The selection is very good here in terms of quality, but the cast still tops out at 10 (possibly 11).  That's a bit on the thin side.  It being a new thing will help absorb some of that though.  And I would just say 80 or higher isn't mediocre under any circumstances.

Second, polish isn't just technical.  It's also design.  Splatoon was a very polished in terms of game design, everything was exceptionally well thought out and mechanically very fluid.  It was a new idea, executed exceptionally well.  Pokken was similar but lacked a lot of that polish, with a lot of niggling issues in presentation, audio, etc.  

I think Arms so far looks like it's more towards the Splatoon side but I can't know that just from playing the testpunch witch of course focuses very much on the stuff they want to show and obviously is going to be the best they have.