By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
Wyrdness said:

Light is being cast onto the Jaggi particularly the top part and considering the size of the Jaggi it's not a big enough light source to shift the shadow and they're not fighting in a cave either like you think it's the nesting area hence the day light.

I have MH4 as well as all the other MH games, MH4 is a 4 year old game launching back in 2013 2 years into the 3DS' life but then in Generations where they'd optimized the game better the environments improved.

The Jaggi nest is in a cave, there's just openings in the roof that allow pools of sun in. Having watched this clip over and over I'm still not seeing light cast onto the surroundings or light influencing shadowcasting.

I don't own Generations, but looking at images and video, I still feel the series just isn't being done justice by this calibre of graphics. I mean, how cool would it be to see a proper MH game for Switch? With beautiful environments and lifelike monsters? Wouldn't that just be awesome?

Not seeing it or refusing to see it for the sake of your argument? Either way it doesn't change that the light is being cast onto it, the nest is also not a cave area as a significant amount of sun light is let in and your whole Shemue notion has been debunked.

I doubt you really follow the series that much tbh because avid fans aren't looking for graphical show pieces they're looking for other elements and mechanics to make the hunting more fun this is why all console versions of MH with the exception of Tri have flopped because it was never about the graphics to begin with. Players want interesting mechanics and monsters rather than that want an example look at MHO and MHF they're graphically the best but have the least exposure because that's not what players are looking for.