Pemalite said:
Miyamotoo said:
So on 6.2" screen game would be run at 720p but we would have UI elements of 1080p!? :D That literally doesn't change anything when game itself is still 720p. Upscaling will not change fact that game is running at native 720p resolution, if I play 720p game on my 1080p TV, that games still renders at 720p not at 1080p. Switch doesn't have any applications.
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Again, I am not sure if you have read what I have written correctly or not. But I did stipulate that "Post Processing" is also a thing, if you are not sure what Post-Processing is or does, then I am more than happy to elaborate on that point and educate you on the topic.
And sharper, cleaner UI elements are a good thing. On the Playstation 4 Pro, Overwatch has a 4k UI when the game is rendered at 1080P.
Miyamotoo said:
Less power hungry screen still wouldn't change fact that Switch would still us much more power in order to run 1080p games than is its using now in handheld mode.
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A less power hungry screen means more power to run 1080P games.
I am not sure you are understanding this correctly. If the screen uses less power, that means more power for rendering, does it not?
Miyamotoo said:
Of Course that more modern chip will be more efficient, I talking about current chip Switch is using.
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Which is old and outdated.
Miyamotoo said:
You dont know what are you talking about, we still dont have any device that uses Tegra X2, even Nvidias onw Shield for 2017. is using Tegra X1. You need to have chip totally ready, tested with good yield,with good strong production capacity for new chip, and already produced millions of chips months before mass production of Switch itelf starts. It's very obvious that X2 chip in millions couldn't be ready on time for Switch.
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Yields and production capacity is clearly not going to be an issue, these aren't monolithic chips on a cutting edge process. Perhaps you aren't the one who doesn't know what they are talking about? ;)
And I don't think you fully comprehend nVidia's direction with Tegra. nVidia is no longer focusing on the Consumer markets with Tegra, it's not selling there, never has. Don't be surprised if there is no Pascal based Shield device, but a jump straight to Volta, but just because there is no consumer devices using Pascal, doesn't mean the chips don't exist.
They are going after professional markets and cars with Tegra... And nVidia has had working Silicon in production cars for over a year now. That's a fact. If Maxwell Tegra didn't sell millions in consumer devices like Tablets, Phones, Consoles or other form factors, of course nVidia isn't going to spin up Pascal or Volta production. It wasn't untill the Switch that nVidia has even had success with Tegra in any gaming markets.
Nintendo could have contracted nVidia for Pascal based chips, but decided to cut corners.
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Sharper, cleaner UI elements does not same effect on 6.2" screen compared to TV, and again Nintendo wouldn't that in any case, even eShop in docked mode is running at 720p.
Of Course I understand that, but that wouldn't change fact GPU would need to run at higher clock and that again means lower battery life despite less power hungry screen.
Of Course that yields and production capacity it could easily be an issue for Switch where was in production. Chips exist but most likly they couldnt be done on time for Switch (fully tested with huge stock already produced), Nintendo couldn't wait last minute for X2 chips, like I wrote: you need to have chip totally ready, tested with good yield,with good strong production capacity for new chip, and already produced millions of chips months before mass production of Switch itelf starts.
Also you need to consider that even X2 chips could be done on time, they would have much higer price than X1 chips and automaticly means higher price point for Switch. Because new 16nm chip production for X2 would have much higher price than price Nvidia gave Nintendo for X1 chips, there are infos that Nvidia had huge stocks of X1 chips and they gave Nintendo great price and offer to use them.