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Cerebralbore101 said:
Wake me up, when it doesn't take a whole damned minute for Civ VI to go through a turn late game. That's all I want from my gaming PC.

Yeah agree, that game could probably do with som code optimization (and better AI). But as I said in a previous post Civ VI (or any other Civs) can't use multiple threads for more than optimization of the UI since it can only compute one computer player at a time since all players do their turns in series and thus are dependant on the results from the previous player. (and BTW a minute? Late game for me in Civ VI takes around 5 minutes per turn)