| estebxx said: what separates this two games completely in terms of gameplay is that NieR shifts is gameplay a lot between the standard melee combat, a 2d type combat and 2 different versions of twin stick shooters. |
Wonderful 101, another P* game did it way-way better with isometric-base element, strategic element, 2D sections, beat-em-up sections, stick shooter sections, boxing sections, driving and flying sections, etc.
| estebxx said: That being said even if both games had 100% exactly the same gameplay at all times (which isnt the case and even if it were it wouldnt really bother me) , that still doesnt have anything to do with my reply to your comment. |
You started a thread with following words "The gameplay aside from feeling great is also enhanced thanks to the the skill system, which makes it the most flexible character action game i have played". You really should try to play more actually good P* games, because NieR2 invented nothing: everything was already fully implemented in other projects with better combat and better bossfights.
I can rephrase myself if you like: "NieR2 is mediocre P* game".







