| Soundwave said: Animal Crossing, Zelda, Pokemon weren't even one of the top 12 selling Wii games. Wii Sports, Mario Kart Wii, Wii Sports Resort, New Super Mario Bros, Wii Play, Wii Fit, Wii Fit Plus are the best selling Wii games. Mario & Sonic Olympics sold the same as Twilight Princess basically on the Wii and more than Animal Crossing, lol. When the casual/mini-game fad bubble burst .... Wii U/Wii 2/Wii HD/Wii Super Duper was screwed no matter what. One thing that gets overlooked too is Nintendo utterly failed after Wii Fit to create another casual hit break through that was genuinely new. Wii Music underperformed big time, Vitality Sensor never came out, Nintendogs + Cats sold a tiny fraction of Nintendogs ... the warning signs were all over the map that Nintendo had no control/no insight into the own audience they had birthed. A fad-based console trend was always going to have an ugly downside. I mean yes, Nintendo made a bunch of dumb errors on top of that, but the central problem was always going to be a huge problem even if Wii U had say a better 1st year lineup or better TV commercials. |
So you think that the name was the main reason for the failure.
Although the wii brand was losing its ground, I still think the U part of the name was also a big part of the problem as a wii2/wiitoo/wiitwo would have been much more easily marketed and at least would have been seen as a new console. The brand could maybe have been saved and at least it would not have been as big failure as it now was. It might have most likely underperformed when compared to Wii, but it would easily have been a lot better.
Those of you who think that the biggest reason for the failure was software droughts or lack of huge 3rd party games are thinking the whole thing from a gamer perspective. The poor name and bad marketing also caused 3rd parties to withdraw their support (which was decent at the start) and that really happend after the Wii U sales plummeted down.







