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h2ohno said:
Nintendo did pretty much everything wrong which they could have.

They trIed to reinvent the wheel again after the success of the Wii and DS, but the market no longer wanted revolution, but familiarity.

Their marketing was horrible and convinced people that the Wii u was a tablet add-on to the Wii instead of a new system, so people never even knew their was a sequel to the Wii to buy.

The gamepad drove up the price of the system beyond what it should have been worth, pushing even more sales away.

Because of the cost of the gamepad, the system was forced to be weaker than it had any right to be in 2012, making 3rd party ports insanely difficult from both 7th and 8th gen consoles.

Instead of trying to reinvent how we play, Nintendo should have released a 'Super Wii' or a 'Wii 2' that was clearly a sequel to the original Wii, improved the motion controls instead of adding a new gimmick that confused people, and was as powerful as the Switch is when docked. That would have sold at least several times what the Wii U sold and gotten many more 3rd party games.

People were burnt out of Nintendo's casual fads by 2011/12. 

It's not a coincidence all of Brain Training, Nintendogs + cats, Wii Fit U, Wii Sports Club, Wii Party U, Mario & Sonic Olympics, ALL underperformed massively compared to their predacessors and Nintendo Land never took off (ironically Nintendo Land is probably the best quality mini-game compilation Nintendo has ever made).

People got tired of that shit. Even happened to Microsoft ... see: Kinect Sports on XBox One .... flopped even though they made Kinect mandatory for XBox One. 

Today Just Dance can't sell for shit. It's the 2nd worst selling game on Switch. The common pattern here seems to be that these types of franchises if they do break out have a shelf life of about 5 years ... after which they crash and burn into something no one wants to touch with a 50 foot pole.