TallSilhouette said:
An optional feature you choose to turn off > a missing feature you had no choice in enabling or not. People like challenges and bragging rights. You don't need achievements to have challenges, but they create a more tangible and trackable record of your gaming accomplishments as well as additional goals to strive for in your playtime. |
Teeqoz said:
That's a rather odd way to feel. You'd rather they not be there because you personally don't like them? How could them being there detract from your experience? The only thing it does is add to the experience of those that might want to use them, it doesn't remove anything if you don't want want to use them. It's like saying "I'd rather it doesn't get [insert game here] because I don't like it." |
Yeah, it could add more objectives for you to work towards and keeps you playing longer, but sometimes it just feels like busy work, feeling more to complete out of obligation rather than enjoyment. I'd rather not have a reminder of what I need to do, rather than what I'd like to do. I've found it more enjoyable to do things because I want to, not because a game tells me what I need to do. That's happened to me with a number of games, because it has objectives I'd rather not have to be reminded to do.
And there's also been the other side of "I don't want to play [insert game here] because it doesn't have what I like in it."



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