| StarOcean said: What is nonsense, borderline insane, is you defending garbage. You're telling me right now it's ok for the game to have a shit battle system because other games do too? That's a pathetic excuse. Not to mention a horrible way to run a business. Yes, would you say the same if Zelda had gone "by the books" with Breath of the Wild too? Make it a standard open world game like Skyrim with stiff combat, glitches galore, and fetch quests that are almost all identical? Or would you prefer what they actually did, saw the flaws of open world games and changed things. Just because a bar is set low doesnt mean you put zero effort into something. In an RPG, one of the most important things is a battle system. In fact it may just be the most important thing. I've played hundreds of good and bad RPGs, and right now I can tell you -Color Splash is a sorry excuse of an RPG because of its battle system. Being marginally better than Sticker Star doesnt cut it. I'm sorry, but when something is shit, Im going to call it out because thats how things get done. Being 'okay' with everything a company shits out will just ensure future mediocrity. This isnt a standard I hold to Nintendo, but all game developers |
Come off the BS I don't care whether anyone likes the game or not your earliar post is complete bullocks I'm not going to sugar coat it because you're opinion is personally invested into bashing the game. You claim that a flawed battle system makes the entire game bad when that isn't true at all RPGS for most part have average or so battle systems the whole turn base department is often derided by a lot of gamers.
Where RPGS have always been most important is the integration of the story to the player's role and this doesn't hinge on battle sytems, the overall execution of it is what makes rpgs good. Morrowind is one of the best RPGs made but had a problematic battle system but it excelled in many other things.







