StarOcean said:
A fundamental part of any RPG is to have a good battle system. It's like the cement base to a house. If it has cracks and holes the whole structure built on top of it will fall apart. If an RPG has a shit battle system its gonna suck as a game overall cause youre gonna see that glaring flaw of a battle system all the time. "Yes yes, despite the horrible base and gas leaks, the house is okay, its amazing!" It's a bad RPG. It may have a good story or whatever but it definitely doesnt got the mechanics to back it up. In the end its not because the battle system was different. It's because the one in SS and CS is complete garbage that shouldve never been in the final game |
I haven't played Sticker Star, but I think that Colour Splash battle system is not exactly the same (not sure though).
Anyway, although it's true that the battle system is less than stellar, many levels don't require a big number of fights, so that makes it a bit less annoying.







