Azzanation said:
Its not a debate man. Its a developer fact. Openworld games (or big land scape games) draw alot more power than your arena/corridor shooter. Draw distance, being able to travel long distances, physics and AI all have to be endered with more effort in Open world games. I couldnt care less what diehard fans think. I play many open world games on my PC and many FPS games aswell. Guess which games eat up my PC specs? Openworld games all the time. Destiny is a mix between the two. Destiny 2 could be increasing the world size again. Look at the difference in visuals between Halo 4 and Halo Reach. Reach offered massive landscapes to explore and Halo 4 was more linear. Guess which one killed the other on visuals and which one suffered? Halo 4 was considered one of the best looking games last gen and Reach suffered with low resolution and big framerate dips. |
If you're that hung up on size while ignoring other games' superior technical merits (not like Destiny is even that big), try these examples:
Battlefield 4 - huge maps big enough to fly jets around, player counts much higher than Destiny, graphics much better, with lots of destructibility - solid 60fps on Pro
MGSV - actually open world, AI miles better than anything in Destiny - solid 60fps on base PS4
Mirrors Edge: Catalyst - actually open world, much better graphics, solid 60fps on Pro
As I said before, there's already more technically impressive games running at 60fps right now on console. Pro is doing it without even bespoke versions of those games. A 60fps Destiny 2 would absolutely be possible if they cared to put in the effort, but instead of using any number of better excuses they blame the hardware. Don't get me wrong, I recognized from the start that the Pro was designed much more to bump resolutions than frame rates, but for a technically mediocre game like Destiny to say it can't be done when there's already several superior examples to the contrary is laughable.








