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Azzanation said:
TallSilhouette said:

http://www.eurogamer.net/articles/2014-09-17-destiny-review

"For casual downtime, there's Patrol - a free-roaming mode available on each planet, with an endless supply of very basic micro-missions to do (kill stuff, collect things, scan doohickeys). Patrol exposes the fact that Destiny isn't really an open-world game, or even that big. Its maps are more akin to giant shooter levels connected by narrow passageways than a truly expansive open world, so pinging around them can be awkward."

https://www.gamefaqs.com/boards/704532-destiny/69685738

Your definition of arena shooters is also dubious. Diehards of the subgenre would scoff at you calling Battlefront one.

Its not a debate man. Its a developer fact. Openworld games  (or big land scape games) draw alot more power than your arena/corridor shooter. Draw distance, being able to travel long distances, physics and AI all have to be endered with more effort in Open world games.

I couldnt care less what diehard fans think. I play many open world games on my PC and many FPS games aswell. Guess which games eat up my PC specs? Openworld games all the time. Destiny is a mix between the two. Destiny 2 could be increasing the world size again.

Look at the difference in visuals between Halo 4 and Halo Reach. Reach offered massive landscapes to explore and Halo 4 was more linear. Guess which one killed the other on visuals and which one suffered? Halo 4 was considered one of the best looking games last gen and Reach suffered with low resolution and big framerate dips.

If you're that hung up on size while ignoring other games' superior technical merits (not like Destiny is even that big), try these examples:

Battlefield 4 - huge maps big enough to fly jets around, player counts much higher than Destiny, graphics much better, with lots of destructibility - solid 60fps on Pro

MGSV - actually open world, AI miles better than anything in Destiny - solid 60fps on base PS4

Mirrors Edge: Catalyst - actually open world, much better graphics, solid 60fps on Pro

As I said before, there's already more technically impressive games running at 60fps right now on console. Pro is doing it without even bespoke versions of those games. A 60fps Destiny 2 would absolutely be possible if they cared to put in the effort, but instead of using any number of better excuses they blame the hardware. Don't get me wrong, I recognized from the start that the Pro was designed much more to bump resolutions than frame rates, but for a technically mediocre game like Destiny to say it can't be done when there's already several superior examples to the contrary is laughable.