TallSilhouette said:
http://www.eurogamer.net/articles/2014-09-17-destiny-review "For casual downtime, there's Patrol - a free-roaming mode available on each planet, with an endless supply of very basic micro-missions to do (kill stuff, collect things, scan doohickeys). Patrol exposes the fact that Destiny isn't really an open-world game, or even that big. Its maps are more akin to giant shooter levels connected by narrow passageways than a truly expansive open world, so pinging around them can be awkward." https://www.gamefaqs.com/boards/704532-destiny/69685738 Your definition of arena shooters is also dubious. Diehards of the subgenre would scoff at you calling Battlefront one. |
Its not a debate man. Its a developer fact. Openworld games (or big land scape games) draw alot more power than your arena/corridor shooter. Draw distance, being able to travel long distances, physics and AI all have to be endered with more effort in Open world games.
I couldnt care less what diehard fans think. I play many open world games on my PC and many FPS games aswell. Guess which games eat up my PC specs? Openworld games all the time. Destiny is a mix between the two. Destiny 2 could be increasing the world size again.
Look at the difference in visuals between Halo 4 and Halo Reach. Reach offered massive landscapes to explore and Halo 4 was more linear. Guess which one killed the other on visuals and which one suffered? Halo 4 was considered one of the best looking games last gen and Reach suffered with low resolution and big framerate dips.







