Barkley said:
The bottleneck is certainly CPU side, but some graphical affects/settings do affect CPU usage, and it varies on a game-by-game basis. Draw Distance certainly impacts CPU, but other effects like Shadows, certain types of AA, ground decoration, particles... Pretty much anything apart from resolution and textures can have an affect on CPU usage, it just depends on the game/engine. |
If its the simulation/AI/networking/etc that's keeping it at 30fps like he says though, then you could run it at 240p and still not hit 60fps.








