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Mar1217 said:
TK14 said:

The game looked and sounded good, but the gameplay was horrible. There were like 5 steps just to execute a basic jump attack. Absolutely ridiculous. And once again, without any kind of RPG leveling system, there was no reason to battle, save for those stupid little things to increase the amount of paint you could have. A mechanic which ALSO got old. Why can't they just go back to the original 2 games and prioritize story and unique characters and environments over trying to do something 'unique' with the battle system that nobody wants. Don't 'fix' what wasn't broken. I still blame Super Paper Mario for the direction the series has gone in. It's a shell of its former self. Miyamoto too, for telling Intelligent Systems to only have Toads as NPCs and that all other types of Mario characters had to be enemies. Cause that eliminated partners right there. Guy needs to retire, or focus ONLY on Pikmin and leave the other developers alone. And the dumb lady in charge of Paper Mario needs to understand that it would be OKAY for there to be TWO Mario RPG series. Paper Mario, and the other one, which has always ONLY been on handhelds and never quite as good as the first two Paper Mario games, which were ONLY on console. 

Einsam, do you have a link to the interview or wherever they said they were dropping the Sticker Star gameplay?

Lol, Paper Mario would wish to have the same critical acclaim and the sales that M&L had with Superstar Saga and Bowser Inside Story.

Lol, the sales for both series are nearly identical, even though Paper Mario 1 and 2 were on consoles that only sold 20-30 million (N64 and Gamecube), while Mario & Luigi were on the much-better-selling handhelds (GBA and DS). Also, Paper Mario 1 and 2 averaged 93 and 87 for review scores according to Metacritic. The two M&L games you mentioned both average a 90, so again, nearly identical. The problem is, the existence of M&L, and Miyamoto's meddling, has made Paper Mario lose its identity as a RPG and a true successor series to Super Mario RPG. And for the record, as bad as Paper Mario has gotten, M&L has gotten even worse. Dream Team and Paper Jam are abysmal games. Tutorials for new stupid gameplay gimmicks 40 hours into the game?! No thanks. And at least Paper Mario still looks and sounds nice. All I want is a leveling system back so there's actually a reason to fight rather than wasting stickers or cards/paint, no pointless gimmicks in the battle system, and partner characters and NPCs other than stupid Toads everywhere.  



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Considering: Fe (Switch), Donkey Kong Country Tropical Freeze (Switch), The World Ends With You (Switch), Ys VIII (Switch), Street Fighter V: Arcade Edition (PS4), Kingdom Hearts 2.8 Remix (PS4), The Last Guardian (PS4), Shadow of the Colossus HD (PS4), Anthem (PS4), Shenmue 3 (PS4), WiLD (PS4)