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Motion. This is a game designed around controlled movements in terms of curving punches and aiming them. In that context, Motion controls allow for much more natural control scheme since the gestures give you a better idea of what you're actually doing. Plus, there's a certain satisfaction to punching and feeling it hit you're opponent that a conventional control scheme couldn't replicate the same way. Motion Controls are an excellent tool in that regard when done right.

I think one of the most tragic things about the Wii was that it never received a proper successor to build on and refine the concepts and ideas it introduced. With the Switch, that opportunity may finally arise, and hopefully ARMS can shut down the misconception of Motion Control games always being detached waggle fests that are imprecise.