Nuvendil said:
Those are not online only games and have both local multiplayer via system linking, splitscreen, and a combination of both as well as singleplayer options. With Destiny and Destiny 2, you would only be able to play when in range of a WiFi signal of sufficient quality. |
And yet people mostly play them tethered to their phones when on the go. I know not everyone has huge data contracts (I certainly don't) but let's not pretend that this is a huge problem either.
Kowan said:
Because unlike those games, Destiny is an online ONLY game? You can't play it without an internet connection, EVER. Even the single player campaign is online only. |
Yes. I know. See above.
GoOnKid said:
Complaints could be avoided by showing a message when the game boots up that it's best experienced when played at home with a stable online connection. Problem solved. Anyway, it wouldn't sell all that great numbers on the Switch in the first place. The audience is elsewhere. |
This, basically.
Look, they clearly never even factored in a Switch version and that has nothing to do with the Switches portblility and all to do with Nintendos percieved/real demographic and the fact that when Destiny 2 started developement the Switch was barely on the horizon, let alone the success it's turning out to be.
Just like Destiny was never going to come to the wiiU even though it's about as portable as the other consoles. They think their audience for this is on Ps4 and Xone (and they are likely right), two consoles that are (unlike the wiiU) selling phenomenal and decent respectively. They got the original destiny, they got the marketing deals and they got the established audience.
The sales would probably not be worth the considerable struggle to make a port run smoothly and he could have just said that. That was the point of my original comment.







