curl-6 said:
But that doesn't change the fact that they need AA for optimum image quality. Those games would all look better if they had AA. |
Worthy pointing out they have used AA before. But usually in 30fps games. I THINK Breath of the Wild, at least on Switch, has a light AA solution. I think. It's not a very good/strong one. Both Zelda HD remasters did. I think their aversion to it on Wii U was largely one of performance since many of their games targeted high framerate and they didn't want that compromised and also didn't want to use a super cheap but ugly solution. Hopefully more games moving forward use it.







