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curl-6 said:
Miyamotoo said:

I thought I was perfectly clear, yes aliasing still occurs at 900p or at 1080p, but point is that aliasing is less noticeable at higher resolution, I gave you example of MK8 at 720p and MK8D at 1080p where people are saying that is much less noticeable.

In any case nothing about Splatoon 2 tells us that cant run at at least 900p/60fps if MK8D and ARMS can do run at 1080p/60fps. Splatoon 2 is still more than 2 months from release so I definitely hope we will see 900p/60fps, probably we will know at E3 next month.

It may be less noticeable but that doesn't negate the need for AA.

MK8 and ARMS are less chaotic than Splatoon, where an intense shootout between many players can fill the screen with tons of alpha effects to an extent that you don't really get in the aforementioned games. The devs also have more control over what's on screen in ARMS and Mario Kart.

Well if its just a little noticeable than you actually don't need AA because it's not big problem, people are saying that aliasing is not any more problem on MK8D. Of Course that AA is better in any case, but my point is that aliasing will be less noticeable on Switch games because higher resolution compared to Wii U 720p games, and we alredy seeing that, Fast RMX, Zelda BotW and MK8D have less jaggies than Wii U games.

Yes they are less chaotic, but nothing that says need for 720 resolution compared to ARMS and Splatoon2 with 1080p, there is nothing that is says that Splatoon 2 couldn't run at 900p in docked mode. 720p for Splatoon 2 would make Splatoon 2 1st Nintendo Switch game with 720p resolution, but I think that Splatoon 2 will end up with 900p at end.