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Miyamotoo said:
curl-6 said:

Nice to see Nintendo continuing their commitment to a sexy 60fps in the majority of their games. Dropping to 900p in 2-player splitscreen in order to maintain this was the right choice also. 30fps in 4-player splitscreen is understandable; very few games run at 60fps in 4-player splitscreen.

Also did I hear that right, Nintendo are actually using AA this time around? Hallelujah, its about time!

Agreed, Odyssey to me looks like it'll be the first game to really show what the Switch can do, kind of like Prime 3 on Wii or Gears of War on 360.

Good choice, probably the best example so far of the system's graphical muscle.

Maybe they are using some AA, but fact is that at higher resolution jaggies are much less noticeable in any case, I was reading comments of people who played MK8 on Wii U and MK8D on Switch, and they are saying that jaggies are much less noticeable on MK8D because 1080p resolution compared to Wii U version of game.

Also after Zelda BotW 900p, Fast RMX 1080p/60fps, MK8D 1080p/60fps and ARMS 1080p/60fps, I relly dont see any reason that Splatoon 2 runs at 720p/60fps in docked mode, hopely at launch Splatoon 2 will have at least 900/60fps.

I also agree that Odysseus will be 1st real showcase for Switch in 1st year.

Aliasing still occurs at 1080p and 900p though, so AA is still important for optimal image quality.

As for Splatoon 2, one would think based on its visuals that it should be at least 900p/60fps, so it is quite weird that the testfire was only 720p/60fps when docked. Perhaps it's because Splatoon is more chaotic than ARMS or MK8, and that at 900p there were some dips during the most intense firefights, so they dropped the res to ensure a locked 60fps.