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the_dengle said:
Lawlight said:

Big difference - Sony's system gets a lot of games. For example, 9 out of the top 10 selling games from Jan-April 2017 are on the PS4. And while Sony only released 3 big games (production value wise) this year (following TLG in December), that's still more than Nintendo, who effectively only released 2 games developed for the WiiU so far this year.

You are the one who said "quality doesn't matter." Now that it's convenient, because you wanted to count Gravity Rush 2 as a "big game" while excluding 1-2 Switch and Yoshi (3DS), suddenly "production value" is a factor. Try not to be so predictable, it's boring.

1996 "people are only buying Mario 64 because there's nothing else to play"

2001 "people are only buying Smash Bros Melee because there's nothing else to play"

2006 "people are only playing Wii Sports because Wii has no gamesss"

Tale as old as time, song as old as rhyme. Nintendo let third parties have their way with the 3DS launch and it didn't work out so hot. So yeah, having a big game at launch and another big game a couple months later is a good strategy. It wouldn't do any good to release 8 big games in the system's first two months when it keeps selling out anyway.

1-2 Switch is a mini game collection. Of course I wouldn't count it as a big game. No more than I would count the several digital only or VR SCE games as big.

Quality doesn't matter when there's nothing else to buy - people will buy whatever's available. Quality would matter if, say, there's been 10 big games released in the matter of a few months.

And just because you're using years and examples doesn't make it less true (I like how you use a bundled game as one of them).