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Miguel_Zorro said:
If Nintendo creates a console that makes it easy for third parties to publish their games on it, the games will come. The company has shown through its actions that third party games are not as important to it as first party games.
Kerotan said:
It's not just developers fault though. If Nintendo want good ports of most third party games they need to release a machine on par with the ps4 or xb1. Then the developers can literally press a switch and the game is ported.

I think Nintendo has done a decent job at inviting development for its platform. Switch dev kits cost under $500 ( https://www.digitaltrends.com/gaming/nintendo-switch-dev-kit/ ). Contrast this to the PS4's dev kit cost of $2500 ( https://www.polygon.com/2013/7/24/4553842/so-how-much-does-it-cost-to-develop-for-playstation-4 ).

Unreal Engine 4, a very popular engine, is supported by the Switch ( http://www.ign.com/articles/2016/10/21/nintendo-switch-will-support-unreal-engine-4 ) thus I have good reason to believe developing for the Switch is very low-risk right now: develop a game for the Switch and you can easily port that to the PS4, XB1, and PC adding to the pool of potential customers to buy your game. PS4, X1, and PC should have little issue running anything the Switch can.

If I were a dev, I'd consider developing for the Switch and I'd have the other three platforms to fall back on if the game doesn't do too well on the Switch.