Ka-pi96 said:
Gameplay and world felt like Far Cry Primal which I've already played and beat almost a year before Horizon came out. I think some things like the animal/robot taming Far Cry did much better too. Combat quickly got repetitive to me. It essentially boiled down to shoot the obvious shiny weak points until things die. Later enemies just took longer to die. Thankfully the spear upgrades made smaller enemies much easier to kill quickly so they weren't as much of a hassle. Story/characters didn't really interest me. I know characters aren't exactly easy to make important in an open world RPG where you do most things by yourself, but still. I liked Nil, too bad he wasn't more involved in the game's story, but like I said that's probably because it's hard to get many characters involved in games like this where the focus is overwhelmingly on the player character. I did like the story at the beginning, the child Aloy bit was good. It just never maintained that level to me though and quickly became pretty predictable. |
Interesting, because I mixed up my kills in more ways than one for every type of enemy. The favorite way to kill is by freezing the enemies for max damage. I once booby trapped a whole field and played chicken with a thunderjaw and it blew up with only one try. The more you face the enemies the more interesting ways you think of to take i down. The most badass way to kill for me though was knocking off the blasters from the backs of the most dangerous robots and killing them with it. Thunderjaws were the most satisfying because you have to shoot the stomach. After I deweaponized it, I froze it over, tied it down and blew up its stomach with the blasters in two rounds. I dont see far cry anywhere in that, but I do see your points for the basics. I havent played far cry 4 out of lack of interest, but I have it on my HDD because the sale was dirt cheap. I played Far Cry 3 and the aspects of this game that are like far cry to me are similar with Assassins Creed and Batman anyway.
Aloy isnt a very deep character because she doesnt have any true parentage. Shes finding out about herself vicariously through the woman who she was cloned to be and living in a primitive world that shuns children without parents. Shes more of an asset than a deep person. Her personal character takes shape by her dry style, yet brave and honorable demeanor. Theres nothing she wont attempt if its worth the risk. Perhaps if she had a family, it would say more about her. Shes just a curious loner and it makes total sense why. If she had spent more time with her community she wouldve been more well rounded. When she finds out what she does, it makes sense that shes not so social. Sylens is completely devoid of emotion, but it didnt make me any less weary of him (especially in the times were living in). It was the religious fanatics who had more emotion and reason to fight than just the sake of fighting, but some simplistic yet real meaning which is very real for people even today who take part in mass religions. The only difference is fanaticism has run rampant, but because its a a primitive time for mankind once more, its less alarming.
It all made sense to me because the game forces you to prioritize the story of the esoteric nature of its dialogue rather than just focus on the main character, whom still has so much to learn about herself. Perhaps in Horizon 2 we will learn more about her. Sucks that the game was only playable to you. The multiple ways to play the game was just too fun for me to choose any one way to fight. I dunno, it didnt come off that way to me.







