DélioPT said:
I was under the impression that it was a second party studio. "There is not even a shred of evidence that points out that Nintendo has "nothing" indevelopment for 2018( hence the FE example)" Sharing resources co-develop a game is not the same as fully developing one. |
Well, if we knew I would have said it.But thats not even the point.We are not in 2018 yet, and we are still far from it.Saying that future stinks because its not tomorrow yet makes no sense.Nintendo has had this strategy, of announcing mostly games that are closer to release(as in releasing in 12 months time) since the reveal of the Switch.To suggest that just because they prefer to announce things that are soon to be released, instead of pulling an Square Enix and announce a game that is barely under production, is that they dont have nothing behind the scenes is beyond ridiculous.2018 may not be as impressive as 2017 in terms of first party, but of course they have titles for it that they are already working on it.I mean, we dont know what Retro is doing, what some of the EADs are doing, they may have more collaborations on the way, etc.
And what does the ammount of resources have anything to do about having it develoiping it yourself?Your whole argument is "Nintendo has nothing on 2018 because they are not willing to show many games for it".How come a second party game is any less than a first party game, when both are a game?Nintendo could very well be investing more this year, so that, with a bigger installed base, it could have a more relaxed output of first party games due to third party help.Or are you saying that only first party games matter?Because in that case MS and Sony would fail miserably then.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







