Boberkun said:
Same Bokoblins, Lizalfols and Lynels with lazy recoloring. Everywhere. In each region. In each building. Even in Hyrule castle.
Not even close to XCX wildlife in terms of design and variety. Real shame for heavy delayed game.
Same four bosses with lazyest recoloring.
Biggest bullshit in BotW and insult for actual Zelda dungeons. 40+ Tests of Strength with one (!) enemy, 40+ Blessing "Shrines", braindead "puzzles" in 90% of remaining shrines.
Yeah, I'm so excited to find another fucking Korok seed. And again. And again. And again. And again. "Wow, this mountain is so cool looking! I wonder what's on top of it. Oh, another Korok seed, nevermind."
Like what? Another sword which will breaks after 10 hits?
Worst in the series due to limited number of runes and ALBW approach. |
- You left out the Keese, Chuchus, Octoroks, Wizzrobes, Yiga assassins, etc. And the colours aren't just reskins; the Lizalfos for example have different abilities based on their colour.
- XCX has intentionally alien wildlife, BotW intentionally familiar, which you prefer is of course a matter of taste. In terms of the amount of different animals they're pretty close actually.
- The different forms of Hinox and Talus are not just reskins either, their abilities differ. Then you have Walking Guardians, Flying Guardians, Molduga, Lynels, the three dragons...
- I'd actually say BotW has overall the best shrine/dungeon design in the series; the puzzles were always logical, almost always creative, and never annoyingly vague.
- Korok seeds expand your inventory so you can carry more stuff, so they're useful.
- Only the very weakest weapons in the game break within 10 hits, most last much longer.