By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Boberkun said:
curl-6 said:

enemies

Same Bokoblins, Lizalfols and Lynels with lazy recoloring. Everywhere. In each region. In each building. Even in Hyrule castle.

curl-6 said:

wildlife

Not even close to XCX wildlife in terms of design and variety. Real shame for heavy delayed game.

curl-6 said:

 roaming mini-bosses

Same four bosses with lazyest recoloring.

curl-6 said:

shrines

Biggest bullshit in BotW and insult for actual Zelda dungeons. 40+ Tests of Strength with one (!) enemy, 40+ Blessing "Shrines", braindead "puzzles" in 90% of remaining shrines.

curl-6 said:

collectables

Yeah, I'm so excited to find another fucking Korok seed. And again. And again. And again. And again. "Wow, this mountain is so cool looking! I wonder what's on top of it. Oh, another Korok seed, nevermind."

curl-6 said:

hidden treasure

Like what? Another sword which will breaks after 10 hits?

curl-6 said:

puzzles

Worst in the series due to limited number of runes and ALBW approach.

- You left out the Keese, Chuchus, Octoroks, Wizzrobes, Yiga assassins, etc. And the colours aren't just reskins; the Lizalfos for example have different abilities based on their colour.

- XCX has intentionally alien wildlife, BotW intentionally familiar, which you prefer is of course a matter of taste. In terms of the amount of different animals they're pretty close actually.

- The different forms of Hinox and Talus are not just reskins either, their abilities differ. Then you have Walking Guardians, Flying Guardians, Molduga, Lynels, the three dragons... 

- I'd actually say BotW has overall the best shrine/dungeon design in the series; the puzzles were always logical, almost always creative, and never annoyingly vague. 

- Korok seeds expand your inventory so you can carry more stuff, so they're useful.

- Only the very weakest weapons in the game break within 10 hits, most last much longer.