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While 3rd party support is always relevant for a console platform, the license/razor blade model really hasn't been a vital part of Nintendo's business strategy since the SNES. It was clear by the N64, they lost that game to Sony.

They make good margins on all their hardware, and with the Switch, the margins they are making on the huge array of accessories (always more for a portable platform with variable interface options) is obscene.

Doubling the production for the Switch is a pretty clear indicator of a direct hit on the intended market. Stock is stretched, production lines are taxed and consoles are currently being flipped at about $100 over MSRP. Nintendo is happy to have these problems.

Virtually all their IPs are top sellers on their own platforms, indicating that Nintendo's consumers largely buy Nintendo hardware to play Nintendo games.

All that Nintendo has to do to keep hardware running out of stock is keep a steady stream of releases of their own IPs, a strategy they have already revealed as being a part of their plans moving forward with the platform.

If Nintendo really wanted the old license/razor blade model, they would just market and sell a Nintendo branded gaming PC, the market for which would be small enough to make it too much like the competition and ultimately a failure for lack of imagination.