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Cloudman said:
Also, I'm unsure whether these numbers are good or not. I hope it's at least considered a success. Game looks like good fun.

 

Johnw1104 said:
What is typically a "good" number of sales for this sort of game? Like, what would most of them hope for?

I have no feel for these kinds of games, as 80,000 would not be something to celebrate about for larger/more expensive to develop games.

80k is pretty good, especially for 2 months. I believe most of the smaller games would be profitable selling 50k lifetime.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won