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SpokenTruth said:
Cerebralbore101 said:

Let's face it. Nintendo hasn't had the best third party support since the SNES. Why? What happened?

Wii: Graphically underpowered. Third party devs would rather sell to the combined PC + 360 + PS3 owners than take a chance making their game for a single system. Wii sold well, but active user base was very low. Very little third party support.

N64: Carts were expensive and couldn't hold as much memory. Cutting edge graphics. Low sales compared to PS1. Nintendo pissed devs off with tyranical bussiness practices from the NES/SNES days. Very little third party support.

Gamecube: Tiny Disks were a pain to make games for. Sales of the console were low. Best third party support after NES, and SNES.

NES/SNES: Graphically competitive. Good sales. Easy to develop for.  Fantastic third party support.

So what does Nintendo have to do to get good third party support? Simple. Make a system that is graphically competitive, sells well, and is easy and cheap to make games for.

Too many surface level deducations which leads to a flawed conclusion.

 

I'll retort by asking a single question.  If your game takes ~4 years to develop, what devices do you allocate your resources for?

PC, and then you port it to whatever high end console is out by the time you finish it.