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contestgamer said:
Areym said:

How is it unrealistic? For something post apocalyptic or some sort of catastrophe it's perfect, it's recording of their final moments that gives additional perspective of how their last moments or lives and the voice lines can really drive a sense of dread and emotion home. Granted, I much rather prefer optional or additional information delivered in audio logs rather than important/main story information. Audio/text logs can be a great way to just give those players invested in the lore more insight without crowding up the game (as in like, putting more resources towards scripted cutscenes for relatively trivial information/insight)

Because 70% of the population isnt making audio logs like these games would suggest. almost no one does or would. Do you make them? Anyone you know make AUDIO LOGS?

Where are you even pulling that statistic from? I've never had the thought that EVERYBODY in a game world is making audio logs, just important figures and just random regular folk to get the sentiments and struggles of people during that time/period. I don't make audio logs cause I don't have jack shit to say but those people "clearly did." What is this even?



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