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contestgamer said:
Areym said:
Audio logs are great if you can here them without interrupting the game, a la fallout 4. You pick it up, play it and keep walking around and exploring. IF you gotta stand around or wait inside of a menu, you can fuck right off with that shit.

Nah it still feels so unrealistic do a cutscene

How is it unrealistic? For something post apocalyptic or some sort of catastrophe it's perfect, it's recording of their final moments that gives additional perspective of how their last moments or lives and the voice lines can really drive a sense of dread and emotion home. Granted, I much rather prefer optional or additional information delivered in audio logs rather than important/main story information. Audio/text logs can be a great way to just give those players invested in the lore more insight without crowding up the game (as in like, putting more resources towards scripted cutscenes for relatively trivial information/insight)



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