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Chazore said:
outlawauron said:

System Shock sold less than 200,000 copies. It was enough to keep the dev afloat, but ultimately still wasn't profitable.

System Shock 2 sold even worse, and was a flop by pretty much every metric.

The newer re-releases on Steam and GOG have done ok, but that has absolutely nothing to do with the conversation we were having.

2 has over  831,272+2,127 + 1,699. Also from the wiki of the first System Shock:

"Critics praised System Shock and hailed it as a major breakthrough in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commercial success"

It's not a failure of a game and it's certainly not one to forget (unless you purposely ignored it, which would be telling).


Either way it has had it's share of profits, people talking about it and becoming a game known by many on PC.I don't think it's fair to deny the game any credit towards inspiring anyone out there for their games.


Come on now, did you even read all of the Reception seciton of the wiki? Here are the following three sentences:

Maximum PC believed that the game did not reach "blockbuster" status, but was successful enough to "keep Looking Glass afloat".[44] GameSpy's Bill Hiles said, "Though it sold well, it never reached the frenzied popularity of [Doom]".[45] Paul Neurath later said that the game "was not a flop", but that it ultimately "lost money" for the company, which he attributed to its steep learning curve.

I also mentioned that SS2 (although not System Shock 1 strangely) did well on Steam and GOG. That still has nothing to do with our conversation of what game inspired the industry to use audio logs (System Shock 2 didn't release on Steam or GOG until 2013). Bioshock sold well over 4m when it was still relevant. No telling how much it's shipped across the re-releases and such. It's very fair to say that Bioshock was the source of the inspiration because that style proliferated after its release in 2007.



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