That's why I went the stealth route as much as possible. It just didn't feel right to go in guns blazing, headshot my way through. It's also why I felt disconnected with the game in the last couple of chapters. Tlou had that problem much less as you're mostly fighting infected.
Top notch action adventure game regardless. Maybe one day the formula can be cracked without having to kill a small village along the way. It would be interesting to see the human killcount compared by game. I don't remember fighting many humans at all in the original TR. In the last one I felt like I killed about 100 mercenaries for every person I was trying to liberate on the island.
Last night Dr Who's episode had a great observation The Doctor: Human progress isn’t measured by industry. It’s measured by the value you place on a life. An unimportant life. A life without privilege. The boy who died on the river, that boy’s value is your value. That’s what defines an age, that’s… what defines a species. http://www.radiotimes.com/news/2017-04-29/heres-the-doctors-amazing-speech-from-this-weeks-doctor-who It would be nice if that was extended to video games :) Progress not measured by graphics, instead measured by how it treats life.
Impressive quote. I will take that into consideration as an indie dev.
shikamaru317 said:
I felt the same way when playing the Uncharted games. I get that it's a game and they needed enemies to provide a challenge and pad out the game, but it kind of ruins the whole adventurer image when Drake is a 1 man army, taking out trained soldiers with ease. Between the 4 games Drake easily killed several hundred people, probably nearing 1000....
Exactly! It just feels too gamey when Nathan single handedly kills that many people no matter what he's riding, holding onto, falling off or climbing at the moment.
3DS: tolu619
Wii U: FoyehBoys
Vita, PS3 and PS4: FoyehBoys
XBoxOne: Tolu619
Switch: Tolu619
Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!